package de.dubiel.plung.client.play;

import de.dubiel.plung.client.canvas.Circle;
import de.dubiel.plung.client.canvas.Vector;

public class Ball extends Circle {
    private double velocity;
    private Vector direction;

    public double getVelocity() {
        return velocity;
    }

    public void setVelocity(double velocity) {
        this.velocity = velocity;
    }

    public Vector getDirection() {
        return direction;
    }

    public void setDirection(Vector direction) {
        this.direction = direction;
    }
}
